
As I brushed upon before, when I add support for other platforms – I add support for all the projects. There are other benefits: releases that work on technology now benefit all projects, no need to “port” from one to the other.
How to play daggerfall on windows code#
With the shared code base, I can use a lot of the same code that DarkXL will use for it’s sector rendering, for example. I’ve been considering, way down the road – post DaggerXL beta if it happens – adding ArenaXL as a project supported by DaggerXL. As I start supporting different OS’s and rendering APIs, this will save a lot of duplicate work. UI scripting ability, AI scripting, and so on. The window/OS management and input systems, the scripting system.
How to play daggerfall on windows driver#
For example, much of the software renderer and hardware driver abstraction layers. But there is a lot of code that can and should be shared between the projects. But the engine rendering and many other aspects are different, you may say – and it’s true. I plan on merging the DaggerXL and DarkXL projects into one engine, the XL Engine.

But with the DarkXL Beta coming up this is basically my “last” good chance to get this done if it’s going to be done at all. I’ve been thinking about this, off and on, for a while now. Once version 0.20 is released, the plan is to spend some time getting the Beta for DarkXL done, which is where the changes below come in. Currently I’m working on getting all the different armor types and materials working as well. All the weapon types are in and working, including the different materials (with bonuses and weight changes) – with the exception of bows, which will come later once I work on the ranged combat and spells. I’m going to be busy for the rest of the week – which is the reason for the delay, but it’s very close to completion. I’ll start by saying that the 0.20 version is still on track for release and will be probably come out this weekend. This also means that things like a wiki or other features can be added later. The good news is that the new site is a properly hosted site, meaning that I have more control and things can be centralized (site, blog, forum and file hosting all on that site). The site/blog isn’t fully setup yet, but as I said that will be happening within the next week. So please visit the new forums to get acquainted with them and register if you like. To that end the blogs will remain operational for a while yet. This will also be the last blog post made specifically for this blog, though I will still put up posts here with links to the new blog so returning visitors aren’t left behind. I will be setting things up in the next week, after which point I’ll remove downloads from these blogs.

The new site, will now host a new blog that will cover all the projects and the site will host news and downloads when it’s setup. The forums for all these projects will now be here: /forums. While the merge itself hasn’t begun yet (see the previous post for a time table), I have begun to consolidate the communities and sites that are dealing with these projects. The DaggerXL project will soon be merged together with DarkXL as the XL Engine.
